Showing posts with label AngularJS. Show all posts
Showing posts with label AngularJS. Show all posts

6 September 2015

FalcorJS with AngularJS v1.x

Ever since it was presented at ng-conf, I've been excited to get my hands on Netflix's new "One Model Everywhere" data-fetching framework: FalcorJS.  Now it's been released on the world as a Developer Preview, I wanted to show how it can be used with AngularJS v1.x.

What is FalcorJS?

"A JavaScript library for efficient data fetching"

That sums up FalcorJS pretty well.
It's designed to retrieve only as much data as you need at a time by letting the view specify the values it needs, then the model can batch those requests up when it calls the server.

Falcor represents your data as a big JSON 'graph', which means you can request the same data from different paths and it will use the cache from the first request.

Sample from FalcorJS' JSON Graph Guide

One odd thing you will have to get used to with FalcorJS is that you only request 1 value at a time. And by "value" I mean: string, number, boolean, or null. This feels totally alien coming from... everything else, but it works because FalcorJS takes care of the efficiencies for you. Instead of having 1 request for an array of objects, which you then have to split up into 20 fields on your view - you instead make 20 requests from your view, which are automatically batched for you into 1 request.

Other mechanics that Falcor provides is functions on your JSON Graph than you can 'call()', which is good for things like creating whole new objects and transactions where you want to be sure everything is being handled in one go. Responses can also include multiple values, for situations where you're sure it's going to be required, and can specify what routes should have their cache invalidated.

The last thing to mention is that FalcorJS is built on Observables from RxJS for all it's asynchronous operations. For those unfamiliar with them, Observables and the whole ReactiveX API are the ultimate asynchronous toolkit. Observables fill in the gaps with Promises, things like how to handle multiple values over time, and whether new 'observers' see just new values or the preceding values too. I won't go into Observables too much, but there are lots and lots of excellent resources online.

Using with AngularJS v1.x

Disclaimer: Once again, FalcorJS is in Developer Preview. So what's written here today may not work tomorrow. Check the FalcorJS API Reference and Github if you have difficulties.

In this example we're going to build a UI with AngularJS v1.x that uses a FalcorJS Model with a HttpDataSource pointed at our falcor-express-demo and falcor-router-demo server.

With our Model setup we can pull values from the server using this.model.getValue(path). It will then build the necessary XHR call and return an Observable for it's result.

The $apply problem

Wait a sec... if it makes it's own XHR call, how will Angular know when to start a $digest loop?

Well the usual solution in these circumstances is to use $scope.$apply(), such as when binding to an event that's not triggered within Angular's digest loop. However we can't actually be 100% sure that we're not in the digest loop either. For example, if we're hitting cached values, all the callback functions could be called immediately. A better solution is to use $scope.$evalAsync() which will start a new digest loop if, and only if, one is not already in progress. So any time we subscribe to an Observable, we simply need to call $scope.$evalAsync() and we're good to go.

Calling from the View

The next thing we want is to start making calls from the View rather than making it the controller's responsibility. This helps to decouple the view and the controller further (all the controller supplies is a reference to the model), and means we're only requesting as much data as we're actually using. eg. If we're showing a cut-down mobile friendly view, we don't have to pull back as much data.
But how are we going to get our results onto the View? All our requests are going to return fresh Observables.

This is where the Model.getCache(path) method comes in. It synchronously returns the value from the Model's cache. If that returns undefined, we can call Model.getValue(path).subscribe(_ => $scope.$evalAsync()) - It'll request the value and call $scope.$evalAsync() once it returns, which means a new digest loop, which will trigger a new call, which will get a successful hit from the cache.

Dealing with collections

Since FalcorJS doesn't support returning objects and arrays (well, sort of) we need a way to deal with collections in our data. The solution that I prefer is to generate an array of index numbers which represent a 'page range', and request the length of your collection ahead of time to set your max index.

Another thing you may be able to use is the Model.deref(path) method, passing the result to another directive that can handle resolving the Observable.

What about writing data?

Falcor comes with two primary methods for writing values: setValue(path, value) and call(path, args).

setValue() sets the value for a particular path, returning an Observable for the result. Integrating it with ng-model is simple using ng-model-options="{getterSetter: true}". We create a function which takes the model and the path, then returns a function which either calls getValue() or setValue(), depending on the number of arguments.

setValue() is great if you want to set one value at a time. But what if you want to save the entire form at once, after you've confirmed your data is valid?
This is where call() comes in.

The Falcor Router supports 3 different types of operations on each route: get, set, and call. call turns the route into an RPC endpoint where you pass in arguments, which can include objects and arrays (anything that can be JSON encoded), and it returns a set of PathValues and cache invalidations for the Falcor Model to interpret.

Summary

Once again I have to repeat: Falcor is in "Developer Preview" mode. Which means that not only is it not ready for production, but it's also only recommended for those of us who like to cut ourselves on the bleeding edge.

With that in mind: Falcor is pretty solid, and the learning curve is quite smooth. It does require rethinking your data API to fit "the falcor way", but that's a common cost with opinionated frameworks which pays back with simpler and more consistent code.

Where it really excels most is with "mostly-read/rarely-write" type applications, but you can still do write operations with `setValue()` and `calls()`. I probably wouldn't try to write any games with it (though that might be a fun exercise all the same).

I've started a github repository with a working example of everything I've shown here, along with a "falcor" module that encapsulates the falcor specific code.

Cheers,
Jason Stone

21 January 2015

Using ES6 with your AngularJS project

Earlier this month Glen Maddern (aka. The <x-gif> guy) posted an article, Javascript in 2015, with a YouTube video giving "A brief tour of JSPM, SystemJS & ES6 features".
If you haven't seen it already, go take a look.

In a short time he has a front-end application written in ES6 running, with modules being loaded and transpiled (via Traceur) by SystemJS.  And at the end he creates a self-executing, minified bundle of that application code, including source maps.

These tools make it easy to start using ES6 now with your existing AngularJS applications - which will almost certainly be step 1 on the migration plan to Angular v2.0. Even without that, the goodies from ES6 are too good to pass up.

As a demonstration, we're going to take angular-seed, update it to ES6 using SystemJS, bundle the app for production with systemjs-builder, and configure Karma to run unit tests using the karma-systemjs plugin.

SystemJS Setup

OK - lets get started.
We're going to clone an angular-seed repo, switch to a new es6 branch, then install dependencies from npm and bower. The dependencies for angular-seed are a bit old, so we've updated them too:

git clone https://github.com/angular/angular-seed.git
cd angular-seed
git checkout -b es6
npm install --save-dev systemjs-builder karma-systemjs karma#~0.12 karma-chrome-launcher karma-firefox-launcher karma-jasmine
bower install -f -S angular#1.3.x angular-route#1.3.x angular-mocks#~1.3.x system.js

Next thing we need is a config file for SystemJS: `app/system.config.js`. This is where we tell SystemJS how to find certain modules.  In this case, we're going to map the module names 'angular' and 'angular-route' to their long paths:

Next we'll change `app/index-async.html` to use SystemJS rather than angular-loader:

Last thing to do is add `import` statements to `app/app.js` to include the rest of the application, as it's what will be loaded by `System.import('app')`:

Now if you load up `app/index-async.html` using a local webserver (The one included with angular-seed start with `npm start`) you should see the angular-seed application running as normal, only it's been loaded as a set of ES6 files.

This is just the bare minimum required to get existing code to ES6 using SystemJS.
You can add more ES6 syntax and rearrange the modules as you like.

Here's my suggestions:

  • Use classes for Controllers (Controller as), Services (.service()), and Providers
  • Use ES6 modules over angular modules
  • Use arrow functions - cause they're sugary sweet!

Bundling for Production

With our SystemJS config file already in place, we only need to pass that into systemjs-builder with a slight tweak to bundle our code for production. This is a simple node script you can run with `node bundle.js` that will bundle all the modules imported by `app/app.js` and output the result to `app/bundle.js`:

And finally we change `app/index.html` to include `traceur-runtime.js` and the `bundle.js` file we just created:

Unit Testing

Karma works like most a typical browser application: Load all <script/> tags, then start the application `onload`. In this case, we want Karma to let SystemJS handle loading everything, then start the test runner once everything is ready.  This is essentially what karma-systemjs does for us.

First we need to adjust `karma.conf.js`:

Next we update our test suites to act like ES6 modules - importing the code to be tested, along with any dependency libraries.

Note how `module()` has been changed to `angular.mock.module()`.

And that's it.
An existing AngularJS project converted over to using ES6 with SystemJS, with working unit tests and a means of generating bundles for production.
You can find the complete code here: https://github.com/rolaveric/angular-seed/tree/es6

Cheers,
Jason Stone

5 November 2014

ng-europe Retrospective Part 2: RIP

In the last post we went through some of the new Javascript syntax that the Angular team are trialling through AtScript, a superset of TypeScript, which is a superset of ES6...

In this post we'll look at what's being removed between v1.x and v2.0 - The victims from Igor Minar and Tobias Bosch's talk at ng-europe.

First, it's worth mentioning some of the great material that's come up since the last post.
And no doubt there'll be more good stuff published in the coming days.  Keep an eye on #AngularJS and the AngularJS team on Twitter and Google+.

Now then.  Lets take a look at the kill list.

RIP

First, a little disclaimer: I don't know for sure what Angular v2.0 will look like.
Nobody does for sure.  Not even the Angular team, because they haven't finished it yet.
I'm merely extrapolating from the ng-europe presentations, and what's currently available in AngularDart.

Controllers


Controllers, as we know them, are going.
This has already been trialled in AngularDart.  Controllers were originally a sub-class of directives, but were eventually deprecated and then removed for the release of v1.0.

Instead you will have a way to expose the properties and methods of a class with a @Directive annotation onto your templates.  Igor and Tobias' talk mentioned some of the potential Directive subclasses that will make things easier for you.

The closest equivalent in v1.x I can think of would be a directive with a 'controller' and a 'controllerAs', like so:

Directive Definition Object (DDO)


The old DDO syntax that we all know and... know, for writing directives will be gone.
The heart of your directive logic will be a class, with annotations that describe how the directive will be used.

Once again, to get the best idea of how this will work, look no further than AngularDart.

$scope


Now this is an interesting one - the classic $scope object gone for good.
How is that even possible?

Well, $scope provides 3 main functions:
  • exposing properties to the template
  • creating watchers
  • and handling events
The first is somewhat redundant because every control-I mean, every component class will be exposing it's public properties to the template.  As though "controllerAs" had become mandatory.

Watchers will be handled by their own new module: watchtower.js
This allows watchers to be grouped together in a way which doesn't depend on... well, anything really. But certainly not a scope hierarchy like in Angular v1.x

As for events... I'm not sure.
I haven't seen anything specific about events, so I can only speculate.
In saying that - my money is on using the native DOM API for events, as that's how Angular v2.0 is heading for DOM manipulation.

Speaking of which...


jqLite


The Angular team have found that jqLite has become too much of a performance bottleneck for them.
And since Angular v2.0 is for evergreen browsers, they have no fear of relying on native implementations of the DOM API.

DOM traversal is easily handled by querySelector() and querySelectorAll(), events with addEventListener(), and good old createElement(), setAttribute(), and appendChild() for manipulation.

But in the end, if you want to use jQuery, there's nothing stopping you from using it.
It just won't be part of the Angular Core.

angular.module


angular.module() has 2 somewhat overlapping jobs:

  • Register different types of components (eg. Directives, controllers, filters, etc.)
  • and register injectables and their dependencies.
The first has been replaced by annotations, like @Directive.
The second has been split into it's own module: di.js

The workings of di.js is pretty simple.
You declare the dependencies for a class using the @Inject annotation, specifying the class for each dependency (The actual class - not just it's name as a string, like Angular v1.x does), and then create an Injector for the classes you want.
Checkout the example on the di.js github: kitchen-di

The great thing about this is that it doesn't make any assumptions about your application.  It's totally separated from Angular.
You can even create multiple injectors, maybe one for each instance of a directive.

ng-app


This wasn't listed with the other tombstones, but you'll notice it was missing from the slide with the experimental template syntax.
It's also not used by AngularDart applications.
Instead they create their own application object, which you then register classes with, and then run the application.  Not unlike "angular.bootstrap()".
I think Angular v2.0 will do something similar.

Final Thoughts

These changes are about making your code less "Angular" and more "Javascript".
But nothing is really set in stone yet for Angular v2.0:
In my next post I'm going to make some wild assumptions about Angular v2.0 and come up with some things we can do with our v1.x code to make the transition easier.
(Spoiler alert: It's going to involve ES6)

31 October 2014

ng-europe Retrospective Part 1: New Syntax

ng-europe, the European AngularJS conference, was held last week in Paris (France - not that other Paris), and the videos from the sessions were uploaded to Youtube earlier this week:
https://www.youtube.com/channel/UCEGUP3TJJfMsEM_1y8iviSQ

The main topic around the conference was, to no one's surprise, AngularJS v2.0
When will it be released? What will it bring? What will it break?
The answers to which break down to: Soon ™; The same but faster and using future standards; And a lot less than some people are panicking about.

If I were to sum up what I've seen of AngularJS v2.0: It will have everything that AngularDart got, with some of the crust cut off.
In fact, the Angular team have organised the source code so that they can build AngularJS and AngularDart from the same code base, which is an impressive feat.

New Syntax

Wait... but how can they do that?
AngularDart uses classes and type reflection to handle dependency injection, and annotations for marking classes as directives or web components.
These things aren't in Javascript...
But they are in ES6, TypeScript, and AtScript.

Confused?
That's where this slide comes in handy.

Classes


The class syntax is being standardised in ES6.
And when it's compiled down to ES5, it uses the good old Javascript prototype chain: Effective but ugly.

Types


For dependency injection to work we need to know what type of objects each dependency is.  Today this is achieved by identifying dependencies with strings.
For Angular v2.0, the Angular team wants to move away from this idea that everything must be registered explicitly with Angular (ie. module.factory(), module.value(), etc.) and instead just use classes.  Same way it's been done for AngularDart.

The trouble is that ES6 still has no syntax for declaring that a parameter should be a particular type.
If I want my function to only accept parameter "meep" if it came from "MyClass", then I'm going to have to do my own manual "meep instanceof MyClass" check.
This is where the "name:type" syntax comes in.  It provides both type assertions at runtime, and documentation.
It's currently being used by TypeScript, and a proposal was drafted for ES6, but it looks like it will be deferred till ES7 at least.


Type Introspection


What TypeScript does is great for doing type checking on values, but it doesn't actually help with things like dependency injection.  It's not about passing in the correct values to a function - It's about knowing what the function wants in the first place.
That's where the need for type introspection (or type reflection) comes in.

Looking at the code generated by traceur, AtScript's solution is to attach the classes or some equivalent to the function as a property called "parameters".  Simple, but effective.

Annotations


The last piece is annotations.  Metadata which declares something about a class or function without directly interfering with it.
Annotations become a property of the function called "annotations", similar to parameters.


Final Thoughts

All of these new syntaxes are going to be added to Javascript, sooner or later, and I believe they'll be a welcome addition to the language.

Creating class-like structures right now requires either a third-party library or some very ugly looking uses of the 'prototype' property.  It's about time it got standardised.

Fact: Types are useful.
If you don't want to use them, fine.  The type system is optional.
But they can help stop trivial bugs, make IDEs more useful, and refactoring a lot easier.

And I think the way Angular uses annotations proves just how useful they can be.

Next Time

Next time I'm going to take a look through the things Igor and Tobias mentioned will be killed off in Angular v2.0, and what will replace them.
After that I'll take a look at a few things we could do in v1.x that might make migrating to v2.0 a little less jarring.

Till then.

Cheers,
Jason Stone

16 May 2014

E2E testing AngularJS with Protractor

In the beginning, there was JSTestDriver.
It was a dark time, with much wailing and gnashing of teeth.

Then came Testacular: The spectacular test runner.
For a time, once everyone stopped sniggering like teenagers, it was good.
Unit tests ran quick as lightning on any browser that could call a web page.

Finally, to please the squeamish who were too embarrassed to speak of Testacular to colleagues and managers, the creator moved heaven and earth to rename it Karma.
And it was, and still is, good.

But there was still unrest.
While unit tests were as quick as the wind, E2E (end-to-end) tests were constrained from within the Javascript VM.
"Free me from this reverse proxy! Treat me as though I were a real user!"
And thus Protractor was born.

*ahem*
Protractor is the official E2E testing framework for AngularJS applications, working as a wrapper around Web Driver (ie. Selenium 2.0) which is a well established and widely used platform for writing functional test for web applications.  What makes it different from Karma is that Karma acts as a reverse proxy in front of your live AngularJS code, while Web Driver accesses the browser directly. So your tests become more authentic in regards to the user's experience.

One cool thing about Web Driver, which I didn't realise till recently, is that it's API is currently being drafted up as a W3 standard.  We're also seeing a number of services appear for running your selenium tests using their VMs, which is useful for doing CI and performance testing without taking on the operational overhead yourself.

Let's go!

The App

I've created a simple application to write tests for.  So first we'll clone the application from github, install the local NodeJS modules, and then install the required bower components:

git clone https://github.com/rolaveric/protractorDemo
cd protractorDemo
npm install
node node_modules/bower/bin/bower install

Now you should have a copy of the application with node modules 'bower' and 'protractor' installed, and AngularJS installed as a bower component.

The application is dead simple.  It has a button with the label "Click to reverse".  When you click it, it (you guessed it) reverses the label. So our tests should look something like this:
  • Load App
  • Click button
  • Assert that label is now reversed
  • Click button again
  • Assert that label is now back to normal

Installing Selenium

Protractor comes with a utility program for installing and managing a selenium server locally: webdriver-manager
Calling it with "update" will download a copy of the selenium standalone server to run.

node node_modules/protractor/bin/webdriver-manager update

Setting up for tests

First thing we need is a configuration file for protractor.  It tells protractor everything it needs to know to run your tests:  Where to find or how to start Selenium, where to find the web application, and where to find the tests.

Since we're using webdriver-manager to run selenium server, we'll tell it the default address to find it: http://localhost:4444/wd/hub
Optionally you could give it the location of the selenium server JAR file to start itself, or a set of credentials to use SauceLabs.

The tests we'll place in "test/e2e", and npm start spins up a local web server at "http://localhost:8000/".  So the basic configuration file stored in "config/protractor.conf.js" looks like this:

exports.config = {
seleniumAddress: 'http://localhost:4444/wd/hub',
specs: ['../test/e2e/*.js'],
baseUrl: 'http://localhost:8000/'
};

There's actually a lot more you can do with the configuration file, but this is all we need to get going. Check out the reference config in protractor's github for more options.  You can do things like pass parameters to selenium, your testing framework, and even to your tests (eg. login details).

Writing tests

In "test/e2e/click.js" is a simple test for the "Click to reverse" behaviour:

The process behind writing E2E tests is pretty simple: Perform an action, get some data, then test that data.  Generally each action or query also involves finding a particular element on the page, either by CSS selector, ng-model name, or template binding.

First it opens the "index.html" file (which it finds relative to the baseUrl in the configuration file), finds the button by it's binding, clicks the button, then gets the button's text value and tests it.  Then we click the button again, get it's text value, and test that it's changed back to normal.

Running tests


Now for the payoff - the running of the tests.

First we'll start up the web and webdriver servers:

npm start
node node_modules/protractor/bin/webdriver-manager start

Then we tell protractor to run the tests according to our configuration file:

node node_modules/protractor/bin/protractor config/protractor.conf.js

If everything's gone well, you should soon be rewarded with the following result:

Finished in 2.061 seconds
2 tests, 2 assertions, 0 failures

And there you have it.  Webdriver tests for your AngularJS application with minimum pain.  If you already have angular-scenario based tests, converting them to Protractor should be a trivial "search & replace" exercise with the right regular expressions.

30 March 2014

AngularDart: The future of AngularJS?

The AngularJS team have been working on a port to Dart called, naturally, AngularDart.
They've taken the opportunity to completely rewrite Angular, adding features and patterns which feel quite natural when written in Dart.
At ng-conf 2014, they talked about their intention to port these new features back into AngularJS as part of version 2.0.  So I've been curious to take a look at AngularDart as a sneak peek into the future of AngularJS.

What's Dart?

Dart is an open source language, backed by Google (In the same way Go is), which is designed to replace Javascript as the programming language for web browsers.  It has it's own VM called Dartium, similar to V8 for Javascript, and I believe has some of the original V8 developers working on it.

But since the only browser which comes with Dartium is a special build of Chromium made specifically for Dart development, the Dart SDK comes with dart2js: A transpiler that produces Javascript which can be used in any browser that supports ECMAScript 5.

And the performance from what dart2js produces is fairly impressive.  Though one should always take benchmarks with a grain of salt.

What makes Dart different from any other modern programming language?


There are more transpilers to Javascript than you can poke a stick at.

I think the answer is about the original purpose of the language.  The purpose of Dart was to create a new language for web browsers, which requires it to have a resemblance to Javascript, so that it can interoperate with it.  This is different from, say, Clojure which wasn't written specifically so it could work with Javascript; That was implemented later as ClojureScript.

CoffeeScript is probably the closest example to what Dart is trying to do.  The difference is that CoffeeScript's purpose was always to be compiled down to Javascript.  It was never intended to completely replace Javascript, just to smooth out it's flaws.

Dart also comes with it's own tools.  As well as the dart2js transpiler, you've got pub for package management (think npm and bower), dartanalyzer for linting, docgen for documentation generation, and dartfmt for code formatting.  I'm a big fan of platform enforced formatting.  It takes the decision, and therefore the argument, as far away from me as humanly possible.

First look at AngularDart

"Hello Dart"


The Dart SDK comes with Dart Editor, a customised Eclipse IDE.  The welcome page includes a link for an AngularDart sample (which you can find the source for at github.com/angular/angular.dart), but it just wouldn't be as fun to have everything pre-done for us... well, not the first time, at least.

Go "File -> New Application", pick "Web application" and give it a name (I went with 'intro').  You'll be given some basic boilerplate: a ".dart", ".css", and ".html file, and some files used by 'pub' for package management.  Click "Run" (the green 'play' button) to spin up the application in Dartium.



What you should see is a simple page with the words "Click Me!" which reverse themselves when clicked.
The code is pretty self-explanatory.  It uses "querySelector()" to pick the element, set the text, then add an event listener which reverses the text.  Next we'll change it to use AngularDart instead of the core library.

"Hello AngularDart"


First thing we need is to install the AngularDart package using "pub".
Open up the "pubspec.yaml" file.  You should see an existing "browser: any" dependency.  This means the application depends upon any (ie. latest stable) version of the "browser" package, which is a library for applications that run in a browser, as opposed to using the "io" package if you wanted to run it as a standalone application.  Add "angular: any" to the dependencies and then run "pub get".

Back to the code.
First, lets import AngularDart and bootstrap it:

If everything has gone fine, this should have zero effect on your application. But if you start getting "The built-in library 'dart:json' is not available on Dartium.", run "pub upgrade" to fix it. It means one of the dependencies is still trying to use "dart:json" instead of "dart:convert".

Now we want to replace that click event listener with a directive.  Directives in AngularDart are given a CSS selector, rather than a name plus a type restriction.  However that doesn't mean they support any kind of CSS selector.  You're generally restricted to an attribute or element name.  So we want to change the "#sample_text_id" in the HTML to "[sample-text-id]", since we can't use the 'id' attribute:

Now to write our directive.

Directives are structured differently in AngularDart.  Instead of POJ objects, they're classes with an "@NgDirective" annotation.  Annotations play a big part in AngularDart, and are likely going to do the same for AngularJS 2.0 (Which is causing some contention since annotations aren't part of the ES6 spec, but is supported by Traceur).

Another big difference with AngularDart directives is that you don't use a name and a "restrict" property to decide what elements or attributes they get triggered by.  Instead you add a "selector" with a CSS selector to the annotation.

And last of all we need to make sure the directive gets included in the application bootstrap process. We do this by setting our new "ReverseClickDirective" class as a type on a new module, which gets passed into the "ngBootstrap()" method call.  I'll go into the Module class a bit more later.

All I've done here is a bad recreation of "ng-click", but it gives you an idea of how different AngularDart is compared to AngularJS v1.*, and how different AngularJS v2.* is likely to look.

In depth AngularDart

So you think "hmm, that's some what interesting.  Where should I go from here?".
A wise man once said "Luke, read the source".
The documentation for AngularDart is pretty sparse right now (understandably, since it's still in beta). So your best bet is to go straight to the source code, most of which is pretty well documented with inline comments; especially the public API.

Dependency Injection


In AngularDart, the DI framework has been separated from Angular into it's own package.  But it's still reference quite heavily in the Angular code, so you'll need to understand the DI framework to follow the AngularDart source code.  Remember the "Module" class with it's "type" method that was passed to the "ngBootstrap" method?  That was from the DI package, not from Angular.

Lets start with the Module class because it's really the most important class.  Open up "packages/di/module.dart".  Remember the "value()", "factory()", "service()", "constant()" and "provider()" module methods in AngularJS?  Here they are again, but instead you have:

  • value(Type id, value, {Type withAnnotation, Visibility visibility})
    The "value()" you know and love, but with a twist.
    Instead of "id" being a string, it's a Type (ie. class).  This makes perfect sense in Dart because it supports an (optional) type checking system with classes.
    However, if you're not dealing with a class or you're dealing with multiple instances of the same class you can use annotations, combined with the "withAnnotation" parameter.

    The "visibility" parameter is a function which takes 2 injectors, the requesting and the defining, and returns whether or not the requesting injector has visibility of the instance created by the defining injector.  This is a new DI concept for Angular which we haven't seen in AngularJS v1.*, but was hinted at by Vojta Jina in this talk at ng-conf.  This idea of multiple injectors which can share, or not share, certain injectables is pretty cool.
  • type(Type id, {Type withAnnotation, Type implementedBy, Visibility visibility})
    We've seen type before when we declared our directive class during bootstrap.  It's pretty much what you would expect - give it a class, and expect to get an instance of that class on injection.
    As an added bonus, you can also specify an "implementedBy" subclass to use when the "id" class is required.
  • factory(Type id, FactoryFn factoryFn, {Type withAnnotation, Visibility visibility})
    If you're not a fan of "new", you can use a factory function instead.

    A "FactoryFn" accepts an injector as a parameter, for loading dependencies, and returns the injectable value.
  • install(Module module)
    Used to extend an existing module.
What about "constant()" and "provider()"?
AngularDart has taken the whole "config() phase vs run() phase" concept and thrown it away, making those methods redundant.  If you really need to perform extra configuration on your modules before the application starts running, then you should do it before calling "ngBootstrap()".

Okay, that handles registering injectables.  But how do I declare dependencies?
"factory()" already has this handled because it gets an instance of the injector.  So it just needs to call "injector.get(MyDependency)", and away it goes.
What about "type()"?  Well that's the beauty of a static type system.  The DI framework uses reflection to determine the types expected by the class constructor, and injects those in.  Look at this:


That's how the DI framework works. If it's instantiated through the DI framework, then it will attempt to provide all the dependencies required by it's constructor.

Controllers, Filters, and Directives (Oh my?)

The missing methods from our old AngularJS modules are "controller()", "filter()", and "directive()".

The truth is that they've already been covered by "Module.type()" because, to the DI framework, they're just classes.  The way to declare them differently is to use annotations.

Filters use an "@NgFilter(name)" annotation, where the name is how they're named in the template, and expose a "call(input, params...)" method.

Controllers use an "@NgController(selector, publishAs)" annotation, which is actually a subclass of the @NgDirective annotation class.  "selector" is a CSS selector which is used to apply the controller to the HTML view.  And "publishAs" is the name that the controller instance can be referenced as from the template.  Remember the "ng-controller='x as y'" syntax in AngularJS? same thing. Properties from the controller instance are exposed on the view, and any dependencies declared in the constructor are injected in, including Scope for creating watchers and generating events.

I already showed you a basic directive example, but there's a lot more to be learnt.  If you want to go deeper, I suggest doing the same thing as for AngularJS: Look at the builtin directives.  I also suggest looking at the classes for the annotations too.
There's lots of interesting things, like implementing "NgAttachAware" and "NgDetachAware" to run "attach()" and "detach()" methods when scopes are first created and destroyed.

Components?

There is one new feature of AngularDart which I haven't covered which is a 'component'.
AngularDart components are related to web-components and make use of the Shadow DOM feature in modern browsers; Two things which I am not completely familiar with.  So I'm going to leave them alone for now rather than do them a disservice through my own ignorance.

Final Thoughts

First, Dart.  I'm so-so about Dart.
On one hand, trying to replace JavaScript with something more up to date is a noble ambition.
However Dart, and it's sponsor Google, have failed to win the rest of the web over.  The popular vote is in improving Javascript, rather than outright replacing it, through new standards like ES6 and ES7.
What's the best path?  I can't say.  But the writing on the wall tells me the support for Javascript is (strangely) growing, due in no small part to the success stories being heard about NodeJS.

As for AngularDart, the differences from AngularJS seem to depend on 2 main features: static typing with reflection, and annotations.
ES6 will introduce classes, but there's no suggestion that there will be any optional type checking added to go with it.  That means we can't just pass a class or function into the DI framework as they are (at least, not post-minification).  We'll still need that separate list of injectable types, but instead of strings it should be possible to use classes.
Annotations on the other hand aren't mentioned in any of the ES6 specifications at all.  They're an entirely separate feature which just happens to be in Dart and supported by Traceur.  So if AngularJS v2.* does use annotations, we're either going to be forced to use Traceur, regardless of the browser support for ES6, or we'll have to write them by hand:


Doing them by hand isn't so bad, but it does "kill the mood" some what.  The idea is to improve the syntax, but ends up making it worse.

Aside from those 2 worries, I'm quite keen to see what happens with AngularJS v2.*.
Now to get those last few IE8 users to upgrade...

5 February 2014

Unit Testing AngularJS

It's not always obvious how to write automated tests for the different components in AngularJS, so I'd like to share some of my techniques for testing AngularJS applications.

Automated Testing Stack

If you've got absolutely no automated testing setup at all, then I recommend looking at using one of the following to give you some scaffolding: angular-seed, Yeoman, or ng-boilerplate.

Here's a quick overview of each piece of the unit testing stack.

Karma: The Test Runner

Karma does the work of starting our browser(s), running the tests, and reporting the results in whatever format we desire.  It can also handle pre-processing code for doing things like compiling CoffeeScript or injecting Code Coverage markers.

Jasmine: The Test Framework

We need a format to write our tests in.  The default one used by the AngularJS community, and what I'll be writing the rest of this article with, is Jasmine.  It uses a BDD (Behaviour Driven Development) style, which essentially means it tries to make your tests read like business specifications that an analyst could understand.
Here's a quick example of a Jasmine test:


The "describe()" method is used to group tests.  The "it()" method is the specification: a descriptive string for the spec, and a function for testing that spec.  The "expect(value).toSomething()" is an assertion.  You pass a value to "expect()" and then you run what's called a 'matcher' method against it.  You can also run setup and teardown code using "beforeEach()" and "afterEach()" methods.
Karma has an adapter for interpreting the results from Jasmine, which it can then feed into various reporters.  So if Jasmine isn't your poison, chances are there's an adapter out there for whatever testing framework you prefer.

ng-mocks: The Helper Library

If you've ever downloaded AngularJS as an archive, you may have spotted the angular-mocks.js file.  This contains the ngMock module, which provides a set of helper functions to make your testing life easier.  Particular the inject() method which you can pass a function with injectable parameters (eg. Services), and it will handle all the dependency injection for you.

Services

Alright.  Down to the actual testing.
I'm going to start with the simplest example.  This will work for anything produced with "module.value()", "module.constant()", "module.factory()", or "module.service()".


The relevant parts for AngularJS developers is "module()" and "inject()".

The best way to think of the "module()" function is that it's doing the same job as the "ng-app" directive - it bootstraps that module so you can inject it's components.  The great thing is that the scope for that module only lasts for a single test.  So changes you make in one test won't have an effect on the next test.

The "inject()" method hooks into Angular's dependency injector.  So you can pass it a function with your dependencies, and it will handle their injection for you.  Although it won't work if the module those components belong to has not been loaded yet by "module()".

Here's a more verbose example; a pattern which I often use myself:


Handling Dependencies

I try not to make any function calls in my service constructor.  This makes things simpler if, for example, I depend upon another service which I want to mock during testing (It is called "unit" testing for a reason).  Lets say "myService.myMethod()" called "anotherService.anotherMethod()".  Rather than test what "anotherMethod()" does within the test for "myMethod()", I just want to confirm that it gets called.  I can do this by getting an instance of "anotherService", using "inject()", and replace "anotherMethod()" with a spy which tracks if and how it gets called:


If "myService" was using a method from "anotherService" in it's constructor, that would make things trickier, but not impossible, to test.  Services are constructed only when they're first injected (no point constructing something that's not even being used).  So the trick is to inject "anotherService" first, set up your spy, then inject "myService".


You couldn't do this if your constructor was calling one of it's own methods (eg. "myService.init()").  So when you're writing a complex constructor for a service, or controller, you really need to sit back and think "How am I going to test this?".

Filters

Filters are just functions.  The key to testing them is to get yourself a reference to those functions.  This is simple with "inject()".  You should set a parameter with the name of your filter with the suffix "Filter".  Here's an example:


Alternatively you can use the "$filter()" function, like so:


Controllers

Now we're getting somewhere interesting.  Controllers are different to services in that their dependencies aren't just services - they can be "resolve" values, such as "$scope".  On top of that, not all controllers just attach properties to "$scope".  Some will attach properties to themselves through "this".  2 examples are using controllers for directive to directive communication, and the new 'ng-controller="MyCtrl as scope"' optional syntax for controllers being introduced in AngularJS v1.2

So we need a way to inject specific dependencies into our controller, and then we (may) need a reference to the instance of that controller function.  The way to achieve this is to use the $controller service:


That works if you're not doing much with the $scope except for attaching properties.  But what if I'm using some of the built in functionality for scopes like "$watch", "$on()", "$broadcast()", or  "$emit()"?  You could create spies to mock all these things.  I personally like to use a real $scope object.  So how do I get one?  Inject "$rootScope" and call "$new()" on it:


Here's my template for controller tests:


Directives

The key to testing directives is to use the $compile service to compile a DOM element which includes your directive.  $compile will trigger your directive's code, and you can then start querying the DOM element and scope to test it's behaviour.
Here's a simplified version of the ng-hide directive (Similar to the original, but without $animate support):


To test it, we need to compile the directive, and then test how the element reacts when we change the scope or trigger use actions.
Here's a test taken straight from the AngularJS source code (The best source for writing and testing directives):


Walking through it, first it uses jqLite/jQuery to create a DOM element with the directive.
Then it passes the element to the $compile service, along with a scope object (in this case $rootScope), which runs the code for any directives it finds.
Then it tests that the element is still visible, since "exp" is undefined and therefore falsy.
Then it sets "exp" to "true", triggers the digest loop so that the $watch gets run, and then tests that the element is now hidden.

Most of your directive tests are going to follow this pattern some how:
  1. Create a DOM element with your directive.
  2. Pass it to $compile(), along with a scope object.
  3. Change the scope.
  4. Query the DOM for changes.

Providers

A provider is really no different from a service, except that it requires a special "$get()" method for "providing" the dependency, and it can exist during the "config" phase of AngularJS' lifecycle.
The trick is getting a reference to the provider in pristine condition (ie. Before "$get()" is called).  The way you do this is using the "module()" helper function, provided by ng-mocks:

In this scenario we have a provider called "myServiceProvider", which belongs to module "myModule".
We use the "module()" function to instantiate "myModule", and then get a reference to "myServiceProvider".
However, calling "module()" alone is not enough.  It doesn't actually do anything until "inject()" is called.  So we just call "inject()" with no dependencies, meaning "myServiceProvider.$get()" has still not been called.

Conclusion

AngularJS has been built from the ground up with testing in mind, but it's not always immediately obvious to new comers as to how they might test a particular component.
But once you know the trick, the pattern to adopt and the services to call, there's nothing to stop you writing a suite of tests you can rely on.
Then library upgrades become a trivial matter of: drop in the new version, run the tests, and fix any failures.  I couldn't use the weekly AngularJS builds without it.

22 January 2014

5 Reasons to use AngularJS

Post republished to https://legacy-to-the-edge.com/5-reasons-to-use-angularjs/

I've been using AngularJS for about a year now, and I think it's safe to say that it's one of the best things to happen to me as a web developer.  It's made UI development faster, safer (ie. testable), and more enjoyable for me then ever before.  And by studying it's source code and taking up it's techniques and philosophies, it's made me a better programmer outside of AngularJS too.

If you haven't heard of AngularJS, go to their home page right now, read through the blurbs, have a quick toy with the demos, then come back.  If you're not sold on it already, read on and I'll tip the scales for you with 5 reasons to start using AngularJS for all your web development work - especially if you're working with a legacy system.

1. Less work for the same result

The story behind how AngularJS went from a hobby project developed solely by +Miško Hevery to being a Google sponsored open source project is that Misko went to his manager, +Brad Green, and said "You know, I bet I could rewrite our current project in Angular in 2 weeks.".  It took 3 weeks and the lines of code went from 17,000 to 1,500.

The key behind such a massive reduction in code is AngularJS's declarative approach to data-binding on the UI.  Lets start with a simple example.  I want a text input to update the message in another part of the DOM. Here's how I might do it:


Now compare to the same thing done in AngularJS:

Done.
I have simply declared "Here's my application, here's an input that binds to 'message', and here's somewhere to output 'message'."
The "How" is left entirely to the directives to determine.

It's a contrived example, but it demonstrates the advantage of a declarative approach: Stating the "What?" and then letting the framework handle the "How?".

The same can be said for dependency injection.  When I'm writing a controller, I don't tell it where and how to get the '$log' service.  I just declare "I need the service called '$log'".

2. It thins out your server-side code

Angular takes care of templating and routing your views, which is generally a non-trivial chunk of your server-side processing and code maintenance.  You can entirely decouple your client application, leaving the server to serve and consume JSON data.

This provides a great opportunity if you've been thinking of switching or experimenting with different backends.  Lets say your backend is written in Ruby on Rails, but you're interested to see how it would perform with Groovy on Grails instead.  You can write your front-end in Angular with a RESTful server API, then swap out your backend with something that serves that same API.  It's no small thing to rewrite a whole back-end, but it's a hell of a lot easier when you don't need to worry about the UI.

3. Testing is trivial

AngularJS was written from the ground up to be testable.  Dependency injections lets you slip in mock versions to work with.  Directives can be triggered by using $compile on HTML strings.  HTTP responses can be imitated with a mock $httpBackend service.  And all of this without actually attaching anything to the DOM, meaning your tests run lightning fast.

The barriers to testing AngularJS applications are only as high as you choose to make them.  You're writing less code, so you have the time to write tests from the start.  Sometimes you may feel that writing your mocks takes so much effort that it's impractical.  That's a sign that either you need to take a closer look at the documentation for Jasmine 'spies', or you need to rethink your design ("Why does this single unit of code need so much 'stuff'?")

4. Your user experience is more responsive

You don't always notice just how much time is taken changing from one page to another, on the web.  Sometimes that's to be expected, such as when moving from a completely different 'site' to another.  But when you're moving from one page to another, within the same site, with almost the exact same headers and footers, CSS includes and Javascript libraries, it should only take as long as is required to load the HTML which has changed.

With a SPA (Single Page Application), like Gmail, you have some initial load time on your first visit, but then content changes within that application are near instantaneous.  You can manage this easily with AngularJS's built in URL routing and ng-view directive.  And if that's not sophisticated enough for your needs, you can use ui-router to define your application in terms of a state machine with nested views.

5. Great community

Last, but far from least, is the AngularJS community.  There's no shortage of resources for learning Angular (eg. egghead.io, yearofmoo), places to ask questions or just 'stay in the loop' (eg. Google Groups, G+ Commmunity, IRC Channel, Meetups), and open source projects for improving Angular development (eg. Angular UI, Yeoman generator, ng-boilerplate).  Everyone I've interacted with in the community has been helpful and constructive with their criticisms.  Angular would not be seeing the success it has without such positive community contributions.


If that hasn't convinced you - power to you, you must have a damn nice set up already.
If your curiosity is piqued, but you still have concerns, visit the G+ Community or IRC channel.

Cheers,
Jason Stone